Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations
IEEE Computer Graphics and Applications, Volume 29, Number 6, page 6--13 - 2009
The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.
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See also
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.130
BibTex references
@article{MRMH09, author = {Meyer-Spradow, Jennis and Ropinski, Timo and Mensmann, J{\"o}rg and Hinrichs, Klaus}, title = {{Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations}}, journal = {IEEE Computer Graphics and Applications}, number = {6}, volume = {29}, pages = {6--13}, year = {2009} }